It’s, once again, a simple addition but it makes the game much tenser and keeps you on your toes. It’s fun to sneak up on them and beat them at their own game. This is where Rogue gets interesting, as it manages to incorporate elements from the series multiplayer into the single player – when an assassin is near you’ll hear whispers and they’ll hide on the rooftops or in a hay stack. As such, the Assassins are always pursuing him whether it be via ship or on foot. As Shay is a Templar who has defected from the order of Assassin’s, he’s essentially a wanted man. Ice caps are largely cosmetic but provide an incredibly satisfying edge to exploration – there’s nothing that feels better than cracking one with your ship to open new areas in the Atlantic. During combat, Shay can destroy an iceberg (which is incredibly satisfying) and the ripples they create can usually be used to sink smaller ships. As the Atlantic has frozen over, these are strewn throughout the sea. Adding to this is the elements that have only appeared in Rogue – the icebergs and icecaps. They all are similar in concept to the weapons and equipment of previous games but behave differently enough to provide a fresh spin on the naval combat, especially for those who had their fill of it in Black Flag and III. As such, there’s new weapons at Shay’s disposal on the high seas. Shay’s ship, the Morrigan, is much smaller than the Aguila and Jackdaw. The elements that are different are what sets it apart from it’s predecessor. If you ever played Black Flag, you’ve probably got a good idea of what to expect from Rogue. It’s not that bad, since these areas have had enough work done to them to feel new, but there is an element of reuse here. There are some new locations here and there – like the River Valley and Albany – but everything else is recycled from previous games. The Atlantic Sea returns but has largely frozen over and is now littered with icebergs, changing the way you navigate the seas. You’ll revisit New York from Assassin’s Creed III, but in a less run-down state than it appeared in that game. I’d be remiss to admit that Rogue is a bit of a retread of locales from Black Flag, though this isn’t a bad thing. It’s strange to say this, but I totally understand where the Templars are coming from now. Shay and his conclave never explicitly admit that what they think they’re doing is wrong and they never behave like the maniacal, moustache twirling villains you’ve seen in previous games of the franchise. Rogue presents almost an entirely alternative perspective that we’ve never really had in Assassin’s Creed before. What I really like about Rogue is how it manages to tell a story from the villains’ side, but in a way that almost rationalises their behaviours. Shay is an assassin who is slowly beginning to question whether what he’s doing is right, and eventually defects to the Templar cause. This places it roughly a few years after Black Flag but also overlapping with Assassin’s Creed III – which seems appropriate as it aims to wrap up the events of those games and characters along with leading into the beginning of Unity, which it does rather well. Unlike Unity and every other game before it, Rogue follows an assassin named Shay Cormac, and takes place between the years of 17 during the Seven Years’ War. Assassin’s Creed Rogue Remastered is from a time before the bells and whistles of Origins came along, but still a game worth trying. I was surprised it took Ubisoft so long to bring the game to newer consoles. Sure, there’s some moments that are a little bit too close to Black Flag but the concept of Rogue, playing as the bad guys, is something too intriguing to pass up. I expected it to be a bit of a half assed cash grab designed to get people to buy two Assassin’s Creed games in one year, but instead what it felt like was a competent follow-up to Black Flag. Assassin’s Creed Rogue was a bit of a surprise for me.
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